Every fight is one shot, so positioning and aim assist matter more than a health bar ever could.
Swing, wall-run, and climb across every arena. The grapple can also be thrown at other players to sling them off course.
Manual reloads, real recoil, and a single shot to end a fight. Aim assist is tuned to help without doing the aiming for you.
Host or join a room from the in-game menu. Signed in with your Meta account, with leaderboards for kills and best streaks.
Reach behind your back or hit the Menu button to pull up a tablet showing the leaderboard, your stats, and the way out.
Every map plays differently on purpose — open plazas, vertical shafts, dense mazes, and everything between.
No flat menus bolted onto a 3D game. Everything you interact with — the front-end menu, the reload, the tablet — is a physical object in the world.